Tag Archives: Children’s
Really Good News About Your Children’s Video Games
Really Good News About Your Children’s Video Games
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing “action” video and computer games has positive effects – enhancing student’s visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: video games are not the enemy, but the best opportunity we have to engage our kids in real learning.
Any observer knows that the attitude of today’s children to video and computer games is the very opposite of the attitude that most of them have toward school. The amount of time they spend playing computer and video games – estimated at 10,000 hours by the time they are twenty-one, often in multi-hour bursts – belies the “short attention span” criticism of educators. And while years ago the group attracted to video and computer games was almost entirely adolescent boys, it is now increasingly girls and all children of all ages and social groups. One would be hard-pressed today to find a kid in America who doesn’t play computer or video games of one sort or another.
The evidence is quickly mounting that our “Digital Native” children’s brains are changing to accommodate these new technologies with which they spend so much time. Not only are they better at spreading their attention over a wide range of events, as Green and Bavelier report, but they are better at parallel processing, taking in information more quickly (at “twitchspeed”), understanding multimedia, and collaborating over networks.
What attracts and “glues” kids to today’s video and computer games is neither the violence, or even the surface subject matter, but rather the learning the games provide. Kids, like and all humans, love to learn when it isn’t forced on them. Modern computer and video games provide learning opportunities every second, or fraction thereof.
On the surface, kids learn to do things – to fly airplanes, to drive fast cars, to be theme park operators, war fighters, civilization builders and veterinarians. But on deeper levels they learn infinitely more: to take in information from many sources and make decisions quickly; to deduce a game’s rules from playing rather than by being told; to create strategies for overcoming obstacles; to understand complex systems through experimentation. And, increasingly, they learn to collaborate with others. Many adults are not aware that games have long ago passed out of the single-player isolation shell imposed by lack of networking, and have gone back to being the social medium they have always been – on a worldwide scale. Massively Multiplayer games such as EverQuest now have hundreds of thousands of people playing simultaneously, collaborating nightly in clans and guilds.
Today’s game-playing kid enters the first grade able to do and understand so many complex things – from building, to flying, to reasoning – that the curriculum they are given feel like they are being handed depressants. And it gets worse as the students progress. Their “Digital Immigrant” teachers know so little about the digital world of their charges – from online gaming to exchanging, sharing, meeting, evaluating, coordinating, programming, searching, customizing and socializing, that it is often impossible for them to design learning in the language and speed their students need and relish, despite their best efforts.
An emerging coalition of academics, writers, foundations, game designers, companies like Microsoft and, increasingly, the U.S. Military is working to make parents and educators aware of the enormous potential for learning contained in the gaming medium. While “edutainment,” may work for pre-schoolers, it is primitive when it comes to the enormous sophistication of today’s games. We need new and better learning games, and these are finally beginning to appear. Microsoft has sponsored a “Games-to-Teach” project at MIT which is building games for learning difficult concepts in physics and environmental science on the X-Box and Pocket PC. Lucas Games has lesson plans to help teachers integrate its games into curricula to teach critical thinking. A UK study by TEEM (Teachers Evaluating Educational Multimedia) has shown that certain games can help youngsters to learn logical thinking and computer literacy. Given the almost perfect overlap between the profiles of gamers and military recruits, the US Military uses over 50 different video and computer games to teach everything from doctrine, to strategy and tactics. “America’s Army, Operations,” a recruiting game released for free in 2002, now has almost 2 million registered users, with almost a million having completed virtual basic training.
Academic research into the positive effects of games on learning, which not so long ago sat unread on the shelf, is being noticed by national media. Theoretical and practical guides such as “What Video Games Have To Teach Us About Learning And Literacy” by Professor of Education James Paul Gee, and my own “Digital Game-Based Learning,” are now on bookshelves. Experts, such as former Stanford CFO William Massey, who created the learning game “Virtual U.” are working with game designers to build games that communicate their knowledge and experience. Foundations like Sloan, Markle and others are funding these efforts. The Woodrow Wilson school has begun a project called “Serious Games” to increase the use of gaming in public policy debates, picking up an effort that begin 10 years ago with “Sim Health” from Maxis.
Yet despite all the findings, research, and cries for help from the kids in school, many parents and educators still tend to think of video and computer games as frivolous at best and harmful at worst. The press often encourages this with headlines about “killing games” when in fact two thirds of the games are rated “E (everybody),” and sixteen of the top 20 sellers are rated either “E” or “T (teen)”. To counteract this “name prejudice,” users and funders of today’s “new” educational games often refer to them by “code” names, such as “Desktop Simulators,” “Synthetic Environments,” or “Immersive Interactive Experiences.”
Yet what these new, highly effective learning tools really are a combination of the most compelling and interactive design elements of the best video and computer games with specific curricular content. The tricky part is doing this in ways that capture, rather than lose, the learner’s interest and attention. We are now becoming much better at this. The money and will is there to do it, and our students are crying for it.
Different Type’s Of Children’s Computer Software
Different Type’s Of Children’s Computer Software
Children’s Computer Software is a great way to let your kids have safe, fun, and educational experiences while learning how to be computer savvy. It is undeniable that the computer has become a large aspect of life and communication. Although computer literacy is learned in school, many parents acknowledge the importance of gaining computer literacy early, at home.
Moreover, parents are often, rightfully protective and concerned with how to do this in a safe way for their children. They feel better knowing they can be there, and have an active hand in the introduction to the world of computer literacy. Children’s computer software and especially educational games can be the best way to do this. There are such wide ranges of choices that cater to all different kinds of creative minds. They range from all different age groups, genres, and subjects. If you inform yourself about the many programs out there and find the right ones for you and your child, you may find that children’s computer software does not have to be “just for kids”. Nevertheless, there are so many options available. How does one decide?
The first thing to be considered when looking into children’s computer software for your child is, of course, how old they are, and what you want to accomplish with the software you get them. There are so many options, from learning and development, to games, to both! You can get software that helps with schoolwork, that helps reading and writing skills, math, and the possibilities are endless. So be sure to think about what you and your children want from the software you choose, as well as taking into account the age range that fits your child. Another thing to think about is what kind of software suits particular tastes. If choosing a game, educational or just fun, do your children like adventures, fantasy, sports, mystery, or something altogether different?
Do they want to be an animal, mineral, and vegetable? Maybe they want to know more about the stars, or the ocean, or the planet. Do they want to do their own archaeology digs or hunt pirate treasure? Discussing and thinking about these tastes can insure that you choose software that stimulates the imagination and keeps them interested. If your child is older, this may be something they can choose for themselves or together with you. There are so many exciting topics and programs available to entice your children, whatever age, into a love of learning as well as teaching them computer literacy. There is also children’s computer software that is designed for the whole family to enjoy together, which can provide hours of fun and educational family time for all of you! This is a great way to not only see your child learn in a fun and safe environment, but to be a part of it as well.
Of course, with all the possibilities, there are dangers of online communication as well, especially for children. When looking at computer use as well as software, you want to make sure that your child is in a safe environment. One of the greatest ways to find the right software is to do some online researching on your own, and with your children. Many sites today index and review reliable and high quality children’s computer software, as well as tell you more about how you can choose the right software for your family. Many of these indexes will tell you all about the content and quality of different games and software.
The search for the perfect game or program can be part of the fun of buying children’s computer software. It will make you feel better to know you have chosen something that is trusted, safe, and has been well researched, by you! Once you know you have done the best job possible choosing the best software for your child, just sit back and watch them go. They will not only be learning skills, but they will be having fun. Moreover, those two things go great together.
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Children’s Online Games
Children’s Online Games
While the World Wide Web expands, more and more individuals are getting online for all of their necessities and for their enjoyment. Online games are just one of the many different ways to enjoy the internet. But, there is a newer trend happening right now. Instead of just throwing our attentions to online gaming atmospheres, we can also allow our children to enjoy the wider world of entertaining online. But, is it safe? And, even if it is, should we allow our children to be using online gaming at all? Is it any better than them sitting in front of a television?
Many parents simply do not have the time to monitor all the activity their children are having online. All parents need to know that there are many predators online that are seeking out our youngsters. But, there are ways to prevent them from coming near to our children. For example, in online gaming rooms, you can easily disable chatting and interaction. You can also disable instant messages as well. Yet, an even more effective manner for protecting our children while they are online is to simply keep the computer they will be using right in the living room, the kitchen or in any area that is open where you can see what’s going on just by turning your head. When parents are aware of what is going on while their children are online, they can keep their children better protected. And, it’s never too soon to talk to your children about stranger danger even on the computer.
Okay, but what about the gaming? Should we allow our children online to play games?
It is important to break down some age levels here. For children who are young, it is essential to allow them time to learn about computers, but you need to do it in a one on one situation. In these cases, there are many games that are actually quite beneficial for them to play. Many games can teach reading skills, math skills, and many other aspects of learning. And, because it is fun, kids simply love to do it. They enjoy the colors, the sounds, and the idea of playing with Mommy or Daddy. It’s a great time for some bonding as well.
Then, we can look towards the older age. Those who enjoy cartoons on television will love the games that focus around these topics. And, you’ll find many games that do. Online games like these can help with motor skills and computer usage skills. But, why not teach them a little by getting them into a different type of game, one that will challenge them. For example, word puzzles and just puzzles in general can stimulate the mind in many ways. Or, teach them a little history with a program like Oregon (or Amazon) Trail in which they need to survive a treacherous trek through the wilderness. Even older children can benefit from the “Sim” games as well. The less violent ones are better because they teach your little entrepreneurs to use many skills to build cities, buildings, companies…you get the idea.
When it comes to allowing teens online, you really need to allow at least some online time. At that age, they are into communicating with their friends through email and instant messages, but interactive games are very popular. Competing against friends is a definite need that many kids have. Is it any worse or any better than a Playstation or Xbox system? Probably not, but at least they are interacting with others. And, you can somewhat monitor their actions or limit their internet exploring when you provide them with what many ISP’s are offering and that is parental controls on accounts set up just for kids.
So, where does that leave us and the online gaming world? Should children be allowed online? Yes, we believe that kids of all ages should at least have the opportunity to learn how to use the computer. It is an essential skill. But, what about playing games? Yes, they need this too. In a safe environment, there are few other places that you can play so many games for a low cost. They can learn from them as well. You can monitor just what they are doing. If you are a parent trying to figure out where you stand with your children being online, consider it a learning experience to allow them to surf with you, even if it’s just once. Then, you will be able to see just what is out there to offer your children and how well they enjoy it.
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