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The Xbox 360 –a gamer’s dream machine.

The Xbox 360 –a gamer’s dream machine.

The Xbox360 is a video game console that is visionary. It competes with the Sony Play Station 3 and Nintendo Revolution. A gamers’ dream machine, the Xbox 360 is sold in two versions a premium edition that has a hard drive, a wireless controller, headset, Ethernet cable, a HD AV cable, and an Xbox live silver subscription and a core system.

Powerful and futuristic the Xbox360 includes HD gaming, perfect sound, and sensational graphics. The system offers high-end gaming with several exciting possibilities. It revolutionizes video game consoles and is, in actuality, a computer dedicated to gaming. It is not just a gaming machine it is a media center that allows you to play games, network with other gamers around 360 of them, rip, stream, and download high definition movies, music, digital pictures, games, music, and play DVDs and CDs. It is what makes dreams into realities.

The Xbox360 has around 18 titles in the US including games like Call of Duty 2, Dead or Alive 4, Every Party, FIFA 06, NBA live, Kameo, Perfect Dark Zero, and Project Gotham Racing 3. Technically, it has advanced graphics and a 115 GFLOPS theoretical peak performance. All games support a six channel Dolby Digital Sound with no voice echo.

Apart from video and DVD playing the X box 360 live market place allows the user to connect to Xbox live even if offline. Users can view messages and game invites sent by other Xbox live members. The live market place allows download of avatars, trailers, as well as game demos.

With the Xbox360 a person can view a complete record of games played, play games downloaded from marketplace, play game demos, watch movie as well as game trailers, listen to music customized for the user, view pictures as well as videos stored on a camera or any other portable device, and activate the media center extender.

The Xbox 360 has backward compatibility and so, users can play games originally developed for the earlier versions of the box. Wireless connectivity and wireless controllers offer great freedom and connectivity at large distances. And, you can download and play arcade style games using the Xbox Live Arcade. Game demos and trailers are offered free but full versions of games have to be purchased using Xbox Live Marketplace using Microsoft points which can be bought through Live or via game cards sold retail.

Technically a few small glitches have been reported. There is what is known as the Xbox360 screen or death which is an error screen. This stops the console and the user is requested to contact technical support. Another problem is that of the Xbox 360 freezing due to overheating. To solve this, users are requested to ensure proper airflow and a cooler environment. If the Xbox is moved from its vertical to its horizontal position while reading a disc, the movement causes the pickup assembly to brush against the disc resulting in radial scratches. Often the Xbox displays red lights instead of a green ring of light to indicate errors.

The X box360 transforms gaming experience into something futuristic and exciting.

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Gaming captures the hearts of gamers, alleviates loneliness, and creates a new market for businesses.

Gaming captures the hearts of gamers, alleviates loneliness, and creates a new market for businesses.

Gaming is popular with teenagers, women, children, as well as men. Older people say they play games as it alleviates loneliness and puts them in contact with others. Statistics reveal that 41% of gamers are women and more than 43 % gamers are aged 25-49. And, research predicts that the games market in 2005 will be US$ 29 billion.

Players can choose between stored games and online games. Stored games are played on consoles while online games are played on a computer using either a broadband or dial up Internet connection. The growth in online gaming according to IDC, a research firm, is set to touch 256 million users by 2008. And, that gaming is serious business is conformed by the hosting of international conferences devoted to gaming and the formation of “Casual Games Special Interest Group.”

Gaming captures the imagination of the players and uses the senses: sight, sound, as well as touch. Many need the use of intelligence as well as strategy. Complex graphics, colors, high quality virtual realities are all set to grab as well as hold the attention of players. Multi-player gaming takes the interest to the next level –offers challenges as well as new horizons to be conquered.

Games played on the Internet are such that clever participants find ways to push the game beyond its visible limits, one can even device cheats to circumvent problems posed by the game. Games test the skills, intelligence, concentration ability as well as techie know how.

Online gaming architecture has six business aspects: the subscriber; the advertiser; the gaming platform provider; the broadband service provider; the network service provider; and the gaming content provider. It is big business—hardware revenues in 2005 are expected to be: US$ 9.4 billion with software and content revenue touching US.9 billion.

However, there is a downside, gaming can become addicted and affect normal life—kids stop studying, housewives neglect their daily routine, and people are tempted to play games even at work. It can lead to suicides, mental imbalance as well as destroy marriages and careers. Gamers become recluses and rarely make social contact outside their gaming groups.

Addiction studies indicate that gaming can result in: obsession, neglect, lying, socially unacceptable behaviors, carpal tunnel syndrome, dry eyes, neglect of personal hygiene, as well as sleep disorders.

Popular gaming sites include: MSN games which has 3.4 million monthly registered users ; Pogo which has 8.6 million monthly registered users; and Yahoo games which has 10.1 million registered monthly users.

Analysts predict that by 2007 online gaming will be at least 285 petabits a month, the revenue generated by online subscriptions for gaming is expected to reach US$ 650 million annually.

The future according to Peter Molyneux, is in developing games that “reward a player for “out of the box” thinking and creativity. Games must encourage players to be interactive and decide the direction the game will take.

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