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The Top Video Cards On The Market

The Top Video Cards On The Market

The top video cards that can be used in today’s computers can be easily found in many stores. Many of these cards will have different interfaces that are used and some will have high definition television compatibility. However, not all of the top video cards are going to be the same.

The best of the top video cards on the market these days is the GeForce 8800 GTX. Made by NVIDIA, this features a GDDR3 memory technology chip and is PCI compatible. This is what is also used in Sony’s PlayStation 3 gaming system. This second best video memory chip is available and has a memory clock rate that well expands over one gigahertz in speed.

More of the benefits of the GeForce 8800 GTX is that it is the first video card that features DirectX 10 GPU. This is the latest edition in the Microsoft series of multimedia programming and is used exclusively with the new Windows Vista operating system.

PNY’s GeForce 8800 GTX Overclocked is a variation of this video card and is also one of the top video cards that are available today. In addition, a PCI card, this feature has the ability to create image resolutions as high as 2560×1600 in quality. It also supports DirectX 10, OpenGL 2.0 and high definition television systems. The memory bandwidth of this card is especially high, as it has a bandwidth of 96 GB per second.

BFG’s GeForce 8600 GTS OC2 is one of the top video cards in the PCI Express line. The PCI Express is a unique and easy to use interface for the video card. This specific card will handle more than thirty gigabytes of bandwidth per second and has 256 MB of video memory. OpenGL 2.0 and DirectX 10 are also used here.

AGP cards are available for those who have computers whose motherboards can only take in AGP formatted cards. Diamond Multimedia’s S120 Radeon 9550 is one of the top video cards in this category, and it is great for those who are not willing to spend a great amount of money on a video card. This costs around fifty dollars in a typical retail store. This contains a VGA analog output. This Video Graphics Array output is easy to connect. It also features 256 MB of video memory and a maximum resolution of 2560×1600, and it is AGP compatible. This is a great video card for those who are looking for a card that is affordable.

Another good AGP video card is the XFX GeForce 6200. These features VGA connectors and a dual 400 MHz RAM. It contains 256 MB of video memory, which refers to the coordination of depth in three-dimensional images. The CineFX 3.0 engine is one of the most notable parts of this card. It makes it one of the top video cards because it uses unique shader architecture so that images will be displayed at a smoother rate.

Some of the top video cards are SLI ready cards. This refers to Scalable Link Interface, which helps to link multiple video cards to create one output. NVIDIA’s GeForce 7300 GT is one of the top video cards in this range. It features DDR2 memory and is compliant with PCI Express cards. Its unique transmission encoder will help to provide HDTV and composite output signals.

Biostar’s GeForce 7100 GS TurboCache is also popular. This has 256 MB of video memory and a top resolution of 2048×1536. It is also HDTV ready.

Those are some of the top video cards to look for when shopping. These video cards all have different interfaces for PCI, AGP and SLI formats. They all have different resolution qualities and video memory ranges, but some of them will even handle HDTV signals. These cards will not only be great for a computer but they will work well for individual computer users.

Gaming captures the hearts of gamers, alleviates loneliness, and creates a new market for businesses.

Gaming captures the hearts of gamers, alleviates loneliness, and creates a new market for businesses.

Gaming is popular with teenagers, women, children, as well as men. Older people say they play games as it alleviates loneliness and puts them in contact with others. Statistics reveal that 41% of gamers are women and more than 43 % gamers are aged 25-49. And, research predicts that the games market in 2005 will be US$ 29 billion.

Players can choose between stored games and online games. Stored games are played on consoles while online games are played on a computer using either a broadband or dial up Internet connection. The growth in online gaming according to IDC, a research firm, is set to touch 256 million users by 2008. And, that gaming is serious business is conformed by the hosting of international conferences devoted to gaming and the formation of “Casual Games Special Interest Group.”

Gaming captures the imagination of the players and uses the senses: sight, sound, as well as touch. Many need the use of intelligence as well as strategy. Complex graphics, colors, high quality virtual realities are all set to grab as well as hold the attention of players. Multi-player gaming takes the interest to the next level –offers challenges as well as new horizons to be conquered.

Games played on the Internet are such that clever participants find ways to push the game beyond its visible limits, one can even device cheats to circumvent problems posed by the game. Games test the skills, intelligence, concentration ability as well as techie know how.

Online gaming architecture has six business aspects: the subscriber; the advertiser; the gaming platform provider; the broadband service provider; the network service provider; and the gaming content provider. It is big business—hardware revenues in 2005 are expected to be: US$ 9.4 billion with software and content revenue touching US.9 billion.

However, there is a downside, gaming can become addicted and affect normal life—kids stop studying, housewives neglect their daily routine, and people are tempted to play games even at work. It can lead to suicides, mental imbalance as well as destroy marriages and careers. Gamers become recluses and rarely make social contact outside their gaming groups.

Addiction studies indicate that gaming can result in: obsession, neglect, lying, socially unacceptable behaviors, carpal tunnel syndrome, dry eyes, neglect of personal hygiene, as well as sleep disorders.

Popular gaming sites include: MSN games which has 3.4 million monthly registered users ; Pogo which has 8.6 million monthly registered users; and Yahoo games which has 10.1 million registered monthly users.

Analysts predict that by 2007 online gaming will be at least 285 petabits a month, the revenue generated by online subscriptions for gaming is expected to reach US$ 650 million annually.

The future according to Peter Molyneux, is in developing games that “reward a player for “out of the box” thinking and creativity. Games must encourage players to be interactive and decide the direction the game will take.

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